Cargo Ship Design
A Personal Shuttle
Index
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Index
1) Index
2) Mission Statement
3) Program
4) Details
a) Reason
b) Mission Statement
c) Ship Purpose
5) Design
a) Layout Design
b) Personal Shuttle
Mission Statement
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Cargo Ship is a personal and galleon transportation spacecraft offering a sleek and interesting design that will immerse players. Unlike other ships that add a more science fantasy element to a game, my Cargo Ship will be plated snf bulky, creating an element of reality to the game.
Program
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Unreal Engine 4 is a complete suite of game development tools made by game developers, for game developers. From 2D mobile games to console blockbusters and VR, Unreal Engine 4 gives you everything you need to start, ship, grow and stand out from the crowd.
Details
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Reason:
I recently have begun hosting a gameplay of Survival in Space Engineers and was asked by my friend to design and build some ships for the specific use to move cargo around. I decided to push forward with the previous designs I had and work off them along with hopefully designing them for my portfolio.
Mission Statement:
To sketch, design floor and exterior layouts, and build a Cargo Spacecraft for my Multimedia Portfolio using Space Engineers, which turned in to Unreal Engine 4 to construct and run them.
Ship Purpose:
Moving Cargo over short distances with the Personal Shuttle craft and over long distances using efficiency for speed, cargo held, and energy cost.
Design
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I recently have begun hosting a gameplay of Survival in Space Engineers and was asked by my friend to design and build some ships for the specific use to move cargo around. I decided to push forward with the previous designs I had and work off them along with hopefully designing them for my portfolio.
Mission Statement:
To sketch, design floor and exterior layouts, and build a Cargo Spacecraft for my Multimedia Portfolio using Space Engineers, which turned in to Unreal Engine 4 to construct and run them.
Ship Purpose:
Moving Cargo over short distances with the Personal Shuttle craft and over long distances using efficiency for speed, cargo held, and energy cost.
Design
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Layout Design:
The beginning sketches help set the form for the ship. I wanted to wok off a human skeletal design, off the skull, spin, rib cage and hip bones. This proved too difficult to create in UE4 so I decided to go with a more fleshed out and full body look.
The beginning sketches help set the form for the ship. I wanted to wok off a human skeletal design, off the skull, spin, rib cage and hip bones. This proved too difficult to create in UE4 so I decided to go with a more fleshed out and full body look.
Personal Shuttle:
I wanted to create a shuttle that was both interesting to view and easy to use, with the purpose to move cargo from ship to a station cargo bay, or maybe even a deep space team that needs to resupply.
I wanted to create a shuttle that was both interesting to view and easy to use, with the purpose to move cargo from ship to a station cargo bay, or maybe even a deep space team that needs to resupply.